Sunday, May 19, 2013

Mass Effect

Mass Effect 1 - by mana84

BEFORE:

AFTER:


Last updated on May 19, 2013:
- added optional autohotkey scripts to switch crosshair on/off with rightclick


Description:

- Smoke, fog and ghosting effects are fixed
- Lighting and shadow issues are fixed
- Crosshair and enemies indicators can be switched on/off with 'F5'/'0' keys
  (by default you can use nvidia's sight but you can switch it off and enable crosshair by pressing F5)
- 2 depth/convergence settings based on which crosshairs presets is enabled
- Sniper scope fixed with a preset set on the 'F4' key. You can now aim effectively with sniper scope by selecting sniper with F4 (its default key), then you can return to default selecting another weapon by pressing F1, F2 or F3.

This is a rewritten and improved fix for the first Mass Effect.
I'm learning new things and I'm trying to improve my old fixes... if anyone founds other issues please make me know. Unfortunately I can't use last dll for this becouse it seems to stuck while loading.

How to install/play:
- Extract "MassEffect_fix.zip" archive in your "..\Mass Effect\Binaries\" directory of the game. If you have steam version it should be "..\Steam\SteamApps\common\Mass Effect\Binaries\".

F5/0 - keys switches between preset crosshair and enemies indicators on/off. it comes with related suggested depth/convergence settings. (but you can still edit them ingame and save with Ctrl+F7).

9 - key switches to a depth/convergence preset that is more confortable while watching cinematics

F1...F4 - keys are used to select weapons ingame by default, I've added presets to be able of use a special preset for snipers (default F4). You should return with default preset by pressing F1/F2/F3 after using the sniper.


Download:
MassEffect_fix.zip

Optional:
Right-click laser sight. Instructions are included. doesnt work anymore with new drivers.
Launch "RightMouseStatic.ank" OR "RightMouseNvidia.ank" to enable crosshair (static or nvidia's) while aiming with rightclick.
If you want to use nvidia script you have to change sight hotkey in nvidia control panel with "."

Friday, May 17, 2013

LA Noire

LA Noire
By Chiri / Eqzitara
Picture by Smarteck

Fixed: Chiri - unlocks convergence with custom settings; Eqzitara - hud

Adjust your convergence/depth to your liking for gameplay. While values for closeup scenes such as notepad will automatically be taken care.

Install to.. /LA Noire/
FILE HERE

Advanced Users Only[Tweaking. This not required]
If you want custom convergence by scene type. Open your nvapi ini.
[Following directions by Chiri]
Technical Information[This applies to L.A Noire]
1) No more dirty patching of a specific driver version DLL. The new nvapi.dll is a decorator(wrapper) to the original dll in the windows/system directory and should work with any driver version.

2) Not all convergence settings written by the game are ignored: The DLL reads a nvapi.ini file from the current directory which contains a convergence value mapping for conversion values which should be used to override the user set convergence value using hot keys.

Here is my nvapi.ini file for L.A. Noire:

[Logging]
Convergence=0
Separation=0

[ConvergenceMap]
Map1=from 3e99999a to 0.3
;Map2=from 3ffb4e53 to 2.0
Map2=from 3f800000 to 1.0
Map3=from 3f666666 to 0.9

The value 3ffb4e53 (= around 1.9) is the game setting for normal play settings. This is not mapped by the ini file (; = comment) and therefore overwritten with the user convergence file from hot-keys. The other entries map fixed game values like notebook view, title screen etc. which can be mapped to other values.

3) Logging of game value writes: If you set Convergence=1 in the ini file, all writes to convergence value from the game are logged into a text file. This allows you to find the values to set in [ConvergenceMap].

Thursday, May 16, 2013

Sanctum 2

Sanctum 2
By Helix/ Eqzitara
 
Fixed: Shadows/effects [Helix's script]
Hud, additional effects, optimizations [Eqzitara]
Removed: Crosshair when not using sights.
Issues Remaining: Mini map drawing is removed. It was buggy in 3D. It sounds worse then it is.  All icons are still there.

If interested in my thoughts/optimizations on game check my blog post HERE.

Optional
3D Hud Optimizer[Rescale/Reposition]
Press F1 to Enable
Press F2 to Disable[Default]

Seperate setting for depth/convergence for gunsights and crosshair will reappear when held.
Press LCtrl to Enable [Default in-game key]

Required Installation
Go to.. C:\Users\...\Documents\my games\Sanctum2\SanctumGame\Config\SanctumEngine.ini
CHANGE
AllowNvidiaStereo3d=False
To
AllowNvidiaStereo3d=True

Install to...\steam\steamapps\common\Sanctum2\Binaries\Win32\
SHADEROVERRIDE

I am only 80% done with campaign. I am having difficulty beating one stage. There may be a final update. If you are curious about "optimizer". Its because the view was way too narrow top/bottom with the hud on 720P. Might be a way with ini's but I couldn't find it. Probably won't bother 1080P gamers.

Tuesday, May 14, 2013

[DX9-10-11][Featured:Metro Last Light] Custom convergence/depth settings in locked games BY CHIRI.

[DX9-10-11] Custom convergence/depth settings in locked games
BY CHIRI


CONVERGENCE UNLOCKED
SEPERATE SETTING FOR GUNSIGHTS

UPDATE: Metro Last Light compatible.

Discussion/author post
-----------------------------------------------------------------------------------------------
Author Notes(Chiri)

I decided to not add mouse specific processing but to add a generic DirectInput button handling: The version which allows a custom Convergence/Separation setting for any device using any possible button (gamepad, keyboard, mouse..).
All settings are optional and can be removed in the ini-file, eg: if Separation setting is not there, separation will not be overwritten.
here's an example using the right mouse button:

[OverrideSettings]
Input=Mouse
Action=Button 1
Convergence=2.0
Separation=10.0

The strings "Mouse" and "Button 1" come from DirectInput. If you use a gamepad or a second mouse, just add the Input logging:

[Logging]
Input=1

This will write out all DirectInput devices if no override settings are present. After adding the device as "Input=your device", all possible buttons for this device are logged.
If you can read some C, the attached source code might clear things up if you're confused about my explanations.

UPDATE

Because a lot of people use XBOX360 controllers, I've added XInput support (special API from Microsoft for XBOX accessories). See the ini-file below for an example which I've just successfully tested. In the source code is a list with all possible options.

Included example nvapi.ini:


; Example of logging options
[Logging]
;Input=1
;Convergence=1
;Separation=1

; Example of mouse configuration
;[OverrideSettings]
;Input=Mouse
;Action=Button 1
;Convergence=5.0
;Separation=10

; Example of XBOX360 joypad configuration
[OverrideSettings]
XInputDevice=0
Action=LeftTrigger
Convergence=5.0
Separation=10

; Example of generic joystick/joypad configuration
;[OverrideSettings]
;Input=WingMan Cordless Gamepad
;DeviceNr=0
;Action=Button9
;Convergence=5.0
;Separation=10
Editor note[Eqzitara]:Metro Last Light recommended settings: open Nvapi.ini and changing to these lines.
Convergence=0.01
;Separation=10.0

FILE HERE[CONTROLLER]
FILE HERE[MOUSE] 
FILE HERE[KEYBOARD] DEFAULT KEY IS O

If any of these do not work open nvapi.ini and change the names to match your language spoken [Should be your OS's language]

If your mouse is not working...
Download AUTOHOTKEY: HERE
Download Script: Here
Download Keyboard version HERE
Install AHK. Install keyboard version in game folder. Turn on script before playing

Special Thanks: pirateguybrush, ddorpm

Monday, May 13, 2013

Mass Effect 2

Mass Effect 2 - by mana84


Description:
- lights and shadow issues are fixed
- fog, smoke and other effects are fixed
- lens flares are fixed
- crosshairs, enemies indicators and target marks fixed (dynamic depth)
- presets for convergence/separation, you can cycle by 'U' key

This is a rewritten and improved 3d fix, 2d elements, shadows and other effects should be fixed properly now. Like always, make me know if someone finds any other issue.

I want to thank smarteck from the bioware forum for his mods, he's certainly one of the biggest texture modder for ME saga. If you are interested, you can download his mods for ME2 here


How to install/play:
- Extract "MassEffect_fix.zip" archive in your "..\Mass Effect 2\Binaries\" directory of the game. If you have steam version it should be "..\Steam\SteamApps\common\Mass Effect 2\Binaries\".


Velvet Assassin

Velvet Assassin 
By Eqzitara 

Fixed:Shadows[Profile], crosshair"mode", water, skybox, etc
Optional Hud Depth Setting:
Press F2 Default Hud
Press F3 Increase Hud Depth
Press F4 Increase Hud Depth further
Issues Remaining: Camera may rarely "clip walls" this is an issue with camera's in some third person games. Not a major issue.

If interested in my thoughts/opinions on game check my blog HERE

Required Installation:
-[NON STEAM VERSION]Rename Replay.exe to Borderlands.exe 
-[STEAM VERSION] Download nvidia inspector and remove replay.exe from Velvet Assassin's profile. Then add Replay.exe to Borderland's profile.
-Go to .../Velvet Assassin/FX/PostFX/directional_blur.pfx
Rename the file to null.pfx
-If you crash at game start you need to follow these instructions[Physx] HERE
 Install to.. /Velvet Assassin/
SHADEROVERRIDE

Special thanks to Rendrock[I went to play earlier fix and figured out issue I had when we were talking]