Tuesday, June 27, 2017

Get Even (DX11)



Fix:
- Shadows
- Lights
- Reflections
- Halos in effects (smoke, fog, fire, etc.)
- Lensflares

TB and SBS Mode:
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.

Presets:
- "Right Mouse Button" key to overrride convergence for aiming and cinematics
- "Left Trigger" in Xbox Controller to overrride convergence for aiming and cinematics

Instructions:
- Extract where GetEven.exe is located (\GetEven\Binaries\Win64)
- Start the game, when "Rundll32" prompt appear, press "Yes". This is for the Profile Override needed for this game.

Download

Screenshots


Read this topic about How i will release my fixes: HERE

** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
Thanks!

Sunday, June 25, 2017

Hollow Knight




3D Vision fix for Hollow Knight, with extra graphics options.

Fixed
- Haloing effect.
- Fixed shaders using DarkStarSword Unity scripts (I don't know how they looked before applying them).

Installation
- Download this file and extract (with 7-zip, for example) its contents in the "Hollow Knight" folder, where "hollow_knight.exe" is.
- Make a shortcut to the game using the "-window-mode exclusive" parameter (without quotes). Example: "C:\GOG\Hollow Knight\hollow_knight.exe" -window-mode exclusive
- Boot the game.

Hotkeys
- F1: four convergence presets.
- F2: depth of field toggle. Not disabled by default.
- F3: HUD depth presets. Screen depth by default.
- F4: film grain toggle. Not disabled by default.
- F5: bloom toggle. Not disabled by default.
- 1 (not numpad): HUD toggle (with a nice collapse animation).

Recommendations
- Disable vsync ingame, force it in the drivers and cap the fps to 60 in RTSS, to have the smoothest experience. For 2D, change the fps limit to our refresh rate.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

Saturday, June 24, 2017

Through the Woods (DX11)


Use <Tab> key to change HUD depth

Set Texture Sampling on full in game settings. Tested on 1920x1080 resolution

Remaining issues: Sun, Moon, Couple shadows on mountains
Installation:
  1. Download this ZIP file and extract the contents into the game directory.
  2. In your Steam library, right click on "Through the Woods" and select "Properties"
  3. Click "Set Launch Options"
  4. In the box, type " -window-mode exclusive" and click "Ok"
  5. If you use not steam version in desktop shortcut's properties in object field add " -window-mode exclusive" after 'Through the Woods.exe'.
I made this using DarkStarSword's Unity template.
If you like this mod, please consider supporting DarkStarSword on Patreon

P.S. I've created "Unity Game Wishlist" HERE

Wednesday, June 21, 2017

BlazBlue Centralfiction





3D Vision fix for BlazBlue Centralfiction. I have put a lot more time and effort than in the fix of the previous games.

NEWEST UPDATE, IMPORTANT (v1.05)!!!
The game has received a new update (v1.05) on 2017-06-21, with new graphics options (like native 2560x1440 and 3840x2160 rendering, as well as sprites filtering options) that broke the fix. I had to fix some HUD elements for higher than 1080p resolutions and also character sprites.

The new download link is in the installation steps. No new screenshots in this post.


(OLDER) UPDATE, IMPORTANT (v1.04)!!!
As of game update v1.04, the game now uses the D3D9EX API and it also broke the main characters sprite shader. I have updated it in the installation steps (it also includes extra depth steps imported from the updated Chronophantasma Extend fix).

This new version of the game fixed the exclusive fullscreen problem. Use 1920x1080 in fullscreen now.



For game versions v1.03 and below, the fix was this file.
For game version v1.04, the fix was this file.

Fixed
- All HUD/movies/interface at the sprites base depth for consistency (it depends on separation and convergence).
- All characters and their effects (reflections, lighting, transparency) at depth, depending on separation and convergence. Also, in this fix sprites can have variable depth that depends on their shader depth value, in 19 manually calculated steps (for camera zoom in and zoom out). The steps switching will be less noticeable if you use the low convergence preset.
- Bloom leaks no more at the sides of the screen (it was a side effect of putting some HUD/Izayoi effects at depth).

Remaining issues
- The Izayoi sword trail effect doesn't have the same depth information as the sprites, so it can only be at the sprites base depth. That means that if you walk near the corners of the screen you will see that it's at a slightly different depth.
- Some effects in the story mode (visual novel parts) add depth to a layer on top of previously added depth for another effect (transitions, some black and white moments, etc). If you find that annoying, use the F3 hotkey to have most of the interface at screen depth, or just play those parts in 2D.
- Somehow, the Network -> D-Code Edit -> Title and Quick MSG texts (also the Duel Field stage text) are invisible when the main HUD shader is used in the fix. You can still edit those texts without problems.
- The Colosseum and Duel Field stages have TVs. They will look mostly correct with the F3 preset, but not with any other convergence. I had to make the choice between fixing that or Hakumen symbols in battle (I chose Hakumen. The other option also broke some HUD elements).

Installation
- The most important thing: open the game and in "Options -> Display Options" use 1920x1080 and Full Window. I don't recommend any other resolutions (they are badly done upscales or downscales). At least on Windows 10, exclusive fullscreen forces 60Hz, so no 3D (I also have a black screen problem in fullscreen if 3D is enabled in the drivers). Fixed in game version v1.04.
- Use Nvidia Profile Inspector and add "BBCF.exe" to the "3D-Hub Player" profile (the only way I found to trigger 3D Vision). For better sprites and general image quality, set "Antialiasing - Mode" to "Enhance the application setting" and "Antialiasing - Transparency Supersampling" to "8x Sparse Grid Supersampling". It's VERY recommended to do that. Do what you want with "Texture filtering - LOD Bias (DX)", depending on your sharpness/blurriness taste.
- Download this file and extract its contents in the root folder of the game ("BlazBlue Centralfiction"), where "BBCF.exe" is. Use 7-zip for that.

- After booting the game, the game window will resize itself to fake fullscreen (if you don't use the now working exclusive fullscreen). Mash the F1 to F3 keys because sometimes the fix doesn't load properly until you do that.

Hotkeys
- F1: low convergence.
- F2: medium convergence.
- F3: exact convergence for HUD and sprites (when the camera is neutral) at screen depth.

Some comments
I have a 1440p monitor. If I set the monitor to 1920x1080 to have a big screen size, the borderless fullscreen game looks like it misses some rows and columns of pixels (report this issue in the Steam discussions if it happens to you too). It looks perfect when the monitor is at a higher custom resolution, like 1968x1107 (small black borders surrounding the game if I use aspect ratio scaling in the Nvidia Control Panel). Not needed in the new v1.04 version.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com


Monday, June 19, 2017

Subnautica (DX11)



The game is in early access and has a 3d bug - hud is flickering when convergence not equal to 1.0
You can either set convergence always to 1.0 (HUD on screen 'zero' depth) or disable it with 'Q' key

Installation:
  1. Download this ZIP file and extract the contents into the game directory.
  2. In your Steam library, right click on "Subnautica" and select "Properties"
  3. Click "Set Launch Options"
  4. In the box, type " -window-mode exclusive -force-d3d11" and click "Ok"
  5. If you use not steam version in desktop shortcut's properties in object field add " -window-mode exclusive -force-d3d11" after 'Subnautica.exe'.
I made this using DarkStarSword's Unity template.
If you like this mod, please consider supporting DarkStarSword on Patreon

P.S. I've created "Unity Game Wishlist" HERE

Saturday, June 17, 2017

RiME (DX11)

Fix:
- Shadows/ Lights
- Decals
- Reflections
- Halos in effects
- Water
- Others effects (a lot of them)

TB and SBS Mode:
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.

Know issues:
- The water shine light is not fixed, i can't found the shader...LOL. This is really a minor issue.

Settings:
- Use Highest quality
- Use AA=FXAA or OFF
- Disable Bloom

Instructions:
- Extract where RiME.exe is located (\RiME\SirenGame\Binaries\Win64)
- Start the game, when "Rundll32" prompt appear, press "Yes". This is for the Profile Override needed for this game.

Download

Screenshots


Read this topic about How i will release my fixes: HERE

** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
Thanks!