Wednesday, May 23, 2018

Fractured Space 3D Fix..

Hey Guys,

All thank you goto who was involved with making the UE4 Universal fixes.. so donations to them I just added the game and fixed the UI and Mouse..

This is a Space Game either single player vs AI or MP vs NI.. 5 vs 5. You can control capital ships and figh for resources whilst gaining money to buy bigger ships.. It is Free to play but end game is probally pay to win..

As usual the game is located here in the steam folder:


x:\Program Files (x86)\Steam\steamapps\common\Space\spacegame\Binaries\Win64


This is the EXE:

Fractured Space.exe





Not much to say everything should be fixed including the UI/Chat window along with the mouse.. If you need help or see something wrong Please post either here in the blog or on the GeForce forums I will make a thread called " Fractured Space 3D Fix"


here is the Link to  the version uploaded on May 23, 2018:


Fractured Space 3D fix.7z



Enjoy
Nephilim'


Saturday, May 19, 2018

Okami HD




3D Vision fix for Okami HD. It includes graphics mods with hotkeys.


Fixed
- The game renders in 3D correctly, using some profile tweaks that the fix includes (thanks for the hints, Kaimasta).
- A lot of elements are at proper depth: shadows, smoke, fire, leaves, dynamic grass, particles, floating kanji symbols, HUD, NPC dialog icons, etc.
- The image when you use the brush is correct at all convergence levels now.


Disabled
- I have disabled a small ink effect that appears when Amaterasu's ink overlaps the ink of geometry and then it slides for a while. I didn't figure out how to fix it so I disabled it (you won't miss it, really). If you want to restore the effect, delete "b054753275ee0760-vs_replace.txt" or delete the "o0=0;" line that is inside of that file.


Known issues
- There are some specific skyboxes at screen depth that I couldn't fix. Using the bloom hotkey, "5", will disable them as a mysterious side effect.
- Some (just a few) effects may be at full depth instead of the depth you expect. That's because they don't have a defined depth (apparently).
- If you like to switch between 3D and 2D, I warn you that disabling 3D ingame will make geometry cel shading stick to the position of one of the eyes. Better reduce separation to 0 or create a hotkey in "d3dx.ini" for that. You can achieve 0 separation with the registry key you can find in my FFXII fix.


Installation
- Download this file and extract its contents in the "Okami" folder, where "okami.exe" is.
- Launch the game and let the fix overwrite profile settings. It's mandatory.


Hotkeys (the normal numbers above the letters, not the numpad keys)
1: convergence presets.
2: HUD depth presets.
3: HUD toggle. Not disabled by default.
4: grain filter toggle. Not disabled by default. I recommend disabling this to have a cleaner view.
5: bloom toggle. Not disabled by default.
6: dynamic ink cel shading toggle. Not disabled by default.
7: geometry cel shading toggle. Not disabled by default. It's partial. Doing a complete mod for this would take an insane amount of time and it's easy to break other things along the way. Thanks for the help you provided about this, DarkStarSword.
8: ghosting and exposure toggle.  Not disabled by default. I recommend disabling this because of the ghosting.
9: alpha to coverage dithering presets. Not modified by default. The game, especially on the highest graphics preset, uses dithering for some transparency effects, mostly early into the game and not after that. With this hotkey you can force some presets that the game inherently has and look better, because the one it uses by default behaves wrong in 3D (pattern affected by convergence).
0: color of the image while using the brush toggle. Not disabled by default.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

Stories The Path of Destinies (DX11)

Fix:
- Shadows / Lights
- Halo
- Decals
- Reflections
- HUD

TB and SBS Mode:
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ";include = ShaderFixes\3dvision2sbs.ini" of the d3dx.ini. Default TB Mode. F11 to cycle. Also remember to use "HDMI Checkerboard" in the NVCP to remove the 720p limitation.

Presets:
- "O" key to cycle HUD depth

Instructions:
- Extract where Stories.exe is located (\Stories\Binaries\Win64)
- Start the game, when "Rundll32" prompt appear, press "Yes" (in Win10 this don't appear). This is for the Profile Override needed for this game. In Nvidia overlay you will see "3Dfix by DHR".

Download

Screenshots

** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com

Friday, May 18, 2018

FAR: Lone Sails

3Dmigoto 3D Vision DX11 Fix
What this mod does:
- Fixes shadows, lights & various haloing issues
- Adds a low convergence preset on the 'Caps Lock' key & the Xbox controller 'Left Bumper'.

Installation:
1)  Download this ZIP file and extract the contents into the game directory.

2a) For the GOG version:
  • Run the game using the included shortcut "FARLoneSails- 3Dmigoto.bat"

2b) For the Steam Version:
  • In your Steam library, right click on "FAR: Lone Sails" and select "Properties"
  • Click "Set Launch Options"
  • In the box, type -window-mode exclusive and click "Ok"


- Made this using DarkStarSword's Unity template.
 If you like this mod, consider supporting DarkStarSword on Patreon

Saturday, May 12, 2018

Divinity Original Sin - Enhanced Edition (Update 12.05.2018)

***This fix was mainly made by Mike_ar69 and Helifax***


Lastest Update: 12.08.2018 - V5.00
- updated alpha 3 (http://helixmod.blogspot.de/2016/01/divinity-original-sin-enhanced-edition.html)

Fixed:
- Stereoscopic rendering using 3D Vision Automatic (by Helifax)
- Shadows & lighting both indoor and outdoor (by Mike_ar69)
- Some water reflection (by Mike_ar69)
- HUD pushed into depth (by Mike_ar69 & Helifax)
- HUD fix for Keyboad/Mouse and Gamepad usage finished  (by Losti)
==> you do not need a profile change, this will be made by the new MIGOTO, the fix is ready to use

Issues left:
- nothing .... than HUD HUD .... will only be impressive with auto depth ....


Download - Fix V 5.00
Divinity Original Sin - Enhanced Edition (Update 12.05.2018)


Introduction get it working:
- uninstall old fixes!!!
- download and extract the fix archive to "...\Divinity Original Sin Enhanced Edition\Shipping"
- (if you like SweetFX modifications you can also copy the content of the "Optional_SFX" folder to the Shipping directory, its a working SFX version with this fix (for me!))
- NOTE: I recomment to use the fix as it it, do not change the HUD-DEPTH ... the font is the problem, you will need manualy adaption if you change the hud Depth
---- if you like to change depth and convergence please set your values for the keys that markd as "Standard" in the d3dx.ini in the
- Press U (using Keyboard/Mouse controlling) or XB_GUIDE (using Controller) to set the right depth for controller or keyboard usage after starting the game the first time or after pressing F10!

Ingame Settings:
- everything you like (...i think...)

Key Settings (Controller):

Standard Gaming Depth and Hud
XB_GUIDE

Dialog Depth - also suitible for menues
XB_GUIDE + hold down 0,3 sec
or
XB_LB+XB_RB

Key Settings (Keyboard/Mouse):

Standard Gaming Depth and HUD
"U"
(also W, A, S, D)

Dialog Depth
"Z"


Key Setting - Customization
if you dont like the settings the fix comes with, you have to find your own likes, choose your desired separation, convergence and HUD-DEPTH in the game 
- to see your convergence/separation set
[Hunting]
hunting=1
in d3d11.ini and press F10 to see the current separation/conv. Set it to 0 if finished (Press F10 again or resart the game) -- BE AWARE of pressing other keys of the NUM-PAD while hunting is enabled.
- Find a suitible separation/convergence/HUD depth
(HINT: HUD DEPTH and SEPARATION: this can breake the HUD because of the font, its highly recommented to use the hud/game depth as it is .... only advanced users....you have to scale the o1.x and o0.x values in the 5a2af031441c9510-vs_replace.txt in dependency of using Controller or Keyboard and in dependency of the separation!!!
- edit the d3dx.ini
- set your desired Separation and Convergence for keys named "Standard" as well as HUD depth (x=...) ... do not change x3 and z2 !!!!!


Acknowledgements

- THANK you Mike_ar69 and Helifax creating this fix in its ALPHA3
- Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favourite DX11 games in 3D Vision!
NVIDIA for creating 3D-Vision as a tech!
__________________________________________________________________________________
If you like the fix and want to contribute for more future fixes, you can donate to this PayPal account: rauti@inetmx.de
(all donations will be shared with the persons involved in this fix)

Tuesday, May 8, 2018

Need For Speed Payback (DX11)

Fix:
- Shadows / Lights
- CS Lights and Tile Lights
- Reflections
- Lensflares
- HUD

TB and SBS Mode:
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ";include = ShaderFixes\3dvision2sbs.ini" of the d3dx.ini. Default TB Mode. F11 to cycle. Also remember to use "HDMI Checkerboard" in the NVCP to remove the 720p limitation.

Instructions:
- Extract where NeedForSpeedPayback.exe is located (\Need For Speed Payback)
- Start the game, when "Rundll32" prompt appear, press "Yes" (in Win10 this don't appear). This is for the Profile Override needed for this game. In Nvidia overlay you will see "3Dfix by DHR".

Download

Screenshots

** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com