Monday, April 13, 2015

In Verbis Virtus

-shadows, light shafts, halos, lens flares, most bloom effects, crosshair depth

-lens spots, some bloom effects

Remaining Issue(s):
-Some water textures look a little incorrect

-Download this ZIP file and extract the contents into the directory "..\In Verbis Virtus\Binaries\Win32\"

Additional Notes:
  • Press the 'U' key and adjust the convergence to your liking. Press 'F7' to save the convergence setting.
  • Recommended to keep "Lens Flares" enabled in the Video settings as it looks kinda nice.

Saturday, April 11, 2015

Dead or Alive 5 Last Round

A fix by 3d4dd and DarkStarSword

Download the fix:


  • Water
  • Fog & heat distortion effects
  • UI depth adjusted


Extract zip file under ...\Steam\SteamApps\common\Dead or Alive 5 Last Round

HUD Depth

The fix pushes the HUD to 30% depth by default. To adjust this, open these three files in a text editor:


Then find this line:

def c222, 0, 1, 0.0625, 0.3

Set the last parameter to what you'd like. 0.3 is 30% of the way in. Set it to -0.05 for 5% popout for example. The game must be restarted for this change to take effect.

Known Issues

  • Sun flare is at wrong depth

Monday, April 6, 2015

Ori and the Blind Forest (DX11)

Nice game, very adictive and looks great in 3D.

- Haloing in some effects (lights, fog, water)
- HUD depth is adjustable by "x" parameters in the d3dx,ini file

- Extract where the executable is located



Wednesday, April 1, 2015

The Long Dark

Download the fix:

If you are running the Unity 5 beta (or it has become the master branch), you need this version

Note that the Unity 5 version of the fix does not yet include the crosshair or lens grit toggle, and has only been lightly tested.


  • Shadows
  • Halos
  • Crosshair toggle key added
  • Distracting lens grit removed


  • Backslash: Load recommended convergence preset
  • X: Cycle between five UI depth presets
  • V: Toggle crosshair (HUD must be enabled in settings)
  • L: Toggle lens grit


  • This is an early access game and the fix is likely to be broken by updates, so be sure to check back regularly, and report any broken effects.

Tuesday, March 31, 2015

Viscera Cleanup Detail (including Santa's Rampage & Shadow Warrior)

Download the fix:


  • UI menus and in-game screens
  • Object highlights
  • Molotov Cocktails (in Santa's Rampage)
  • Shadows
  • Light shafts
  • Decals
  • Bloom
  • Fog


Extract zip file under:


Use the 32bit version of Viscera cleanup detail.

Do not manually adjust the separation - doing so will cause object highlights and Molotov cocktails to become misaligned! Four separation presets are provided on the backslash key as an alternative.

Known Issues

Some object highlights and Molotov cocktails are misaligned (to the right) when 3D is disabled. This appears to be a driver issue as it happens whenever 3D is enabled in the control panel and the fix will counter this problem, but only while 3D is enabled and using the provided separation presets.

If you instead notice this misalignment happening to the left while 3D is enabled, please let me know.

Friday, March 27, 2015

Woolfe The Red Hood Diaries

fix by: 3d4dd

- halos caused by some water surfaces, fog and magic view
- god rays
- dynamic shadows

- some reflections and special dynamic shadows I couldn't fix
  • 32bit-system: Download this ZIP file  and extract the contents into the binaries folder of the game (e.g. ...\Steam\SteamApps\common\WoolfeTRHD\Binaries\Win64\)
  • 64bit-system: Download this ZIP file and extract the contents into the binaries folder of the game (e.g. ...\Steam\SteamApps\common\WoolfeTRHD\Binaries\Win32\)
  • edit WoolfeEngine.ini in ...\Users\...\Documents\My Games\WoolfeTRHD\WoolfeGame\Config
  • change AllowNvidiaStereo3d=False to AllowNvidiaStereo3d=True
  • for 64bit-system: delete GameOverlayRenderer.dll and GameOverlayRenderer64.dll in the main folder of steam (steam overlay won't work any more!). Otherwise the game will crash with Helixmod.
Additional Notes:
- toggle depth and convergence presets for gameplay and cut scenes per hotkey "v":
You can customize the settings by pressing the hotkey, adjust convergence/depth and save it with Ctrl+F7.
Many thanks to bo3b's school for shaderhackers and especially DarkStarSword!