Friday, November 27, 2015

Fallout 4

Fallout 4 - 3D Vision Fix

by mike_ar69 and DHR

** 29 Nov 2015 - v2

- Fixed a few shader errors for reflections
- Removed the Power Armour HUD correction.  This was playing havoc with several game elements: decals, bottles, lamps, test tubes, lighting shining through walls, reflections on glass.   

Fallout 4 fix which addresses:
- shadows
- lights
- most reflections
- water rendering
- moon/stars/clouds etc
- Right Mouse button makes convergence 5, and makes sniper scope work properly
- Convergence toggle (on the "[" key) for first and third person views (28 and 40 respectively)

Known issues
- HUD can not be properly fixed, it all breaks up when trying to adjust depth, and screws up lots of world elements, so its a compromise.

- Recommend turning in game cross-hair and in game markers OFF.  Unfortunately Nvidia cross-air does not work properly in this game.

0. Start the game and setup your graphical preferences (low, medium, high etc), then close the game down
1. Download this file.
2. Extract the files into the Fallout4.exe directory
4. Open up the Fallout4Prefs.ini file found in "C:\Users\<username>\Documents\My Games\Fallout4"
5. Set the following
- bComputeShaderDeferredTiledLighting=0
- bForceIgnoreSmoothness=0
- iPresentInterval=0
6. Save the file and then set it to Readonly
7. Open NVidia Control Panel and in the 3D Settings part, find Fallout 4 in the dropdown and set Vsync = ON

   - The purpose of this is to resolve an issue of getting stuck at terminals
   - If you don't have this issue, and the game runs better with VSync off, then try that
8. Play the game. It might take a minute to load first time while shaders get compiled and cached.

Monday, November 23, 2015

Darksiders II: Deathinitive Edition

Updated 11/26/15:  added more drive locations

What this mod does:
- Fixes shadows, haloing & various lighting issues
- Fixes an issue where the dungeon map had too much depth
- Adds 2 convergence presets on the 'Caps Lock' key. Use the lower convergence preset for some cutscenes.
- Adds an auto-convergence feature when aiming (whenever the crosshair appears on screen). If needed, this can be adjusted by pressing the 'Z' key and adjusting the depth & convergence to your liking. Save your settings by pressing 'F7' and restart the game.

Remaining Issues:
- HUD remains screen depth
- Light shafts look a little off
- Some flickering bloom & jittery shadows (game bug- this happens even with no fix installed & 3D turned off)

- The game must be installed in one of these locations:
  • C:\Program Files (x86)\Steam\steamapps\common\Darksiders II Deathinitive Edition\
  • C:\Darksiders II Deathinitive Edition\
  • D:\Darksiders II Deathinitive Edition\
  • E:\Darksiders II Deathinitive Edition\
  • E:\Steam\steamapps\common\Darksiders II Deathinitive Edition\
  • F:\Darksiders II Deathinitive Edition\
  • G:\Darksiders II Deathinitive Edition\ 
  • K:\Program Files (x86)\Steam\steamapps\common\Darksiders II Deathinitive Edition
  • S:\Steam\steamapps\common\Darksiders II Deathinitive Edition\
- Download this ZIP file and extract the contents into the game directory. 
- For the Steam version--  delete the file "GameOverlayRenderer64.dll" in the Steam directory.

Big thanks to HeliX & DHR for the original Darksiders II fix.

Tuesday, November 17, 2015

Guild Wars 2: Heart of Thorns

Fix Resolves:

  • New action camera cross-hair pushed to depth.
  • Removed broken target rings
  • Removed IMO useless 2D life-bar texture indicators for world completion, level scaling etc
  • Updated original fix to work with new 64 bit client and latest helix dll to resolve memory issues
  • Updated for more reasonable default UI depth setting to work with 100% separation
  • Removed Sweetfx dependency of original fix.
  • Ultra Shadows are no longer a problem. (Anet resolved)
  • Fix designed for Surround configurations but should work just as well on a single screen.
Remaining issues:
  • Map tied to 3D mouse convergence.
  • Some lighting/shadow issues in a few rare areas with expansion visual update. (rare and not game breaking) May improve with an update later. More prolific in HOT Verdant Brink Map
  • Finishers area in UI overlays a weird ground texture when entering. Suggest temporarily switching 3D off when selecting a finisher. 
  • Some expansion cut scenes are not 3D/At depth
  • Note I haven't seen the whole game as it's so vast, so there maybe a few other things.
  1. Update your game to use 64 bit client. files and instructions available on your Anet account login page, and run the game once from the 64 bit client to create the necessary folders.
  2. In game set Shaders to Medium. Everything else can be to your choosing.  (Anet broke support when adding new visual updates for high shaders, visual impact trade-off is relatively minimal), and log out.
  3. Download this Archive and extract contacts into your guild wars 2 directory where the games .exe exists. Merge folders / Overwrite if asked.
  4. Run the game from 64bit clients executable
  5. Recommend fresh installation using only this archive but overwriting old fix should work.
Heart of Thorns Expansion is not Required. 

  • Set separation to 100%
  • When first in game open the map and set convergence (CTRL + F5, F6) to a level to play the game and be able to comfortably use the map. The icons have pop out, and too aggressive convergence settings will offset them. Press F7 to save
  • Game is set by default to the first preset. (Num 1) The other presets work  as per original fix 0, 1, 2, 3 with Num 0 at screen depth, and have left them to honor this but I haven't changed them as I find them unwieldy with the UI.
  • Strongly recommend playing this in the new action mode it makes the game much more enjoyable. and removes the need for the target rings. Toggle can be configured in game key-binds. May need to modify some game targeting options to make it comfortable. But I think its far superior.
It is possible to apply the fix to the 32bit client so let me know in the comments if you need help with this, but I don't recommend it unless you absolutely have too. The game has been crashing for me in 32bit.

I would say it could practically be considered to be 3D ready again, may clean up remaining issues over time.

Fix by Eincrou, Necropants and 3d4dd with special thanks to DarkStarSword and 4everAwake. 

Sunday, November 15, 2015

Wasteland 2: Director's Cut

3DMigoto 3D Vision DX11 Fix

What this mod does:
- Fixes various haloing & lighting issues
- Adds two convergence presets on the 'Caps Lock' key.
- Adds a very high convergence preset on the 'Tab' key. (Use this when traversing the Arizona map)
- Fixes an issue where some HUD / UI elements have too much convergence and moves HUD / UI into depth.  Press the '~' key (located above the Tab key) to move the HUD & UI back to screen depth.

Remaining Issue:
- Fog of war is screen depth

1)  Download this ZIP file and extract the contents into the directory that has the game's EXE file.
2)  Use Nvidia Inspector to assign "WL2.exe" to the profile "Harry Potter - Deathly Hollows Part1". (For instructions on how to use Nvidia Inspector, see this guide)
3)  With the Harry Potter profile still open in Nvidia Inspector, scroll down to the Undefined section.
4)  Where it says "0x 70E5A749" (2nd to the last line), change the setting value to "0" (without the quotes).
5)  Click on "Apply changes".

6)  Run the game and in the Control Options menu, rebind "Select Next Mob" from 'Tab' to another key (such as the 'Alt' key)
7)  In the Display Options menu, enable "Software Cursor"
8)  Change your game resolution so that it matches your desktop resolution (If you want to set the game resolution to 1600x900, you must also change your desktop resolution to 1600x900, for example).
I haven't beaten the game yet, so this fix may be updated within the next day or so.

Made this fix using DarkStarSword's Unity template

    Thursday, November 12, 2015

    The Incredible Adventures of Van Helsing: Final Cut [DX9]

    This fix also works with the following stand-alone games:
    - The Incredible Adventures of Van Helsing I
    - The Incredible Adventures of Van Helsing II
    - The Incredible Adventures of Van Helsing III

    What this mod does:
    - Fixes various haloing & lighting issues (bloom, battle effects, etc..)
    - Disables bloom in one small area
    - Adds 2 convergence presets on the 'Z' key. Use the lower convergence preset for the main menu and some cutscenes
    - Pushes HUD & UI into depth a little bit. (I was unable to give it more depth due to clipping issues.)  Press the 'Caps Lock' key to make HUD & UI screen depth

    Remaining Issues:
    - Mouse cursor is screen depth.
    - Some HUD / UI unevenness & clipping
    - Some water reflections look incorrect

    Installation (for 64-bit version of the game):
    1. Download this ZIP file and extract the contents into the game directory
    2. In the "..\Steam\" folder, move the file "GameOverlayRenderer64.dll" to a different folder.
    3. Run the game.  Go to the Options menu and under the Video tab, verify "Direct3D 9" is selected. 
    4. (Recommended)- In the Gameplay tab, disable "Enemy HP bars" and "Allied HP bars".

    Big thanks to Eqzitara for his original Van Helsing fix.

    Saturday, November 7, 2015


    What this mod does:
    - Applies a fixed depth to twinkle lens flare effects
    - Fixes minor haloing issues
    - Adds a convergence preset on the 'Tab' key (if needed)

    Remaining Issue(s):
    - There's a kaleidoscope area that looks very strange in stereo 3D. It's recommended to just turn off 3D during this area.

    1)  Download this ZIP file and extract the contents into the game's directory.
    2)  Use Nvidia Inspector to assign the game's EXE to the profile "3D-Hub Player". (For instructions on how to assign profiles, see this guide)
    3)  Run the game and in the Option Menu, change your game resolution so that it matches your desktop resolution (If you want to set the game resolution to 1600x900, you must also change your desktop resolution to 1600x900, for example). 

    Additional Note: 
    - In the Configuration window, under Graphics Quality, don't select "Stereoscopic".