Tuesday, September 29, 2015

GTA V (DX11)

This game is almost 3D ready out of the box.

When this game was released it suffer from a lot of issues with 3D dropout during gameplay or crashes. Only 350.12 driver works on some systems and lowering a few stuff. So for many, was a no go for playing like that.

Now with the recents patches and a more stable nvidia driver the game is playable without 3D dropout and crashes, or at least don't happens that often.

This fix was worked with bo3b to improve performance using the wrapper and the flickering bushes.

Enjoy, this game is awesome in S3D!!

- Yellow markers
- Sun beams/glare
- Disable golf grid overlay (it's fixed in a patch, but looks better without)
- Using 3Dmigoto wrapper produce some flickering bushes, this is also fixed by tweaking the code of some shaders.

- There may be some bushes remaining, if you found one...take a screenshots of the map and screenshot of the bush.
- This fix was tested on 350.12, 355.82 and 355.98 drivers.
- Using MSAA break yellow markers fix (at least happens to me using single GPU)
- More info here: nvidia forum thread

- Extract where the .exe is located



Thursday, September 24, 2015

Assault Android Cactus

What this mod does:
- Fixes various haloing & lighting issues
- Moves HUD & UI to a more comfortable depth.
- Adds two convergence presets on the 'Tab' key. (Use the higher preset for some boss battles).
- Adds a low convergence preset on the 'Caps Lock' key. (Use this for cutscenes & for the main menu)

- Download this ZIP file and extract the contents into the game's directory. (For example:  "..\Steam\steamapps\Common\Assault Android Cactus)

Made this fix using DarkStarSword's Unity 5 template

    Saturday, September 19, 2015

    Dark Souls 2 SotFS (DX11)

    - Shadows
    - Sun Rays
    - Fire Distortion

    - Character shadows outdoors (not seen due to shadows being disabled)
    - HUD pushed into depth

    Remaining Issues:
    - When the player stands between the camera and a fire light source, monoscopic shadows are created. I'm still looking into it, but currently it's either disable all fire light or have some monoscopic shadows.

    1. Install Helifax' custom profile from Witcher 3. Note that you will have to repeat this any time you reinstall the nvidia drivers (instructions summarised from here):
      1. Download Geforce 3D Profile Manager.exe attached to this page
      2. In the "C:\ProgramData\NVIDIA Corporation\Drs" folder delete the nvdrssel.bin file (It will get automatically generated on profile import).
      3. In Geforce 3D Profile Manager, choose "Export SLI Profiles" and save the NVIDIA Profiles.txt somewhere.
      4. Open NVIDIA Profiles.txt in notepad (other editors may corrupt the file's non-standard encoding) and search for "Dark Souls II".
      5. Remove the existing text profile and replace it with the one included in profile.txt in the zip file.
    2. Copy the Game folder from the zip file into the "Dark Souls II Scholar of the First Sin" directory.
    3. Make sure that "Enable advanced in-game settings" is enabled in the NVIDIA control panel under Set Up Stereoscopic 3D -> Set keyboard shortcuts.
    4. In game, disable Shadows, Motion Blur, Camera Motion Blur, and Depth of Field (Optional).
    5. Disable compatibility mode with Ctrl+Alt+F11 (check the green text to confirm that it is disabled - you should only need to do this once).
    - All the troublesome monoscopic shadow shaders are included under a "shadows" directory if anyone wants to take a look.


    Tuesday, September 15, 2015

    State of Decay Year One (DX11)

    Update 09-24:
    - Enable some stuff in the HUD (stamina, energy, crosshair, looting progress), i left disable by mistake.....sorry!
    - Fix a few more effects (haloing effects)
    - Fix a cut text in menus where the HUD is in detph, similar to scissor-cut disabled produce

    - Shadows
    - Lights
    - Halos in effects (decals, water, smoke, fog, lights, others)
    - Decals
    - Sky/Stars
    - Sun Beams
    - HUD/Crosshair depth adjustable

    - "P" key to Cycle HUD from different depth values (default 45%)

    Know issues:
    - Some reflections in enemies during sunset looking opposite to sun.

    Extract where the exe is located



    Sunday, September 13, 2015

    Warhammer 40,000: Regicide

    What this mod does:
    - Fixes various haloing & lighting issues
    - Places health bars into depth
    - Addes an auto-convergence feature during some kill sequences
    - Places 2 convergence presets on the Tab key

    - To fix the misalignment on some menu screens, press the Caps Lock key. (This will remove the depth on the health bars. So when finished in the menus, press Caps Lock again to place the health bars back into depth.) Also, you may have to keep pressing this key in the Tutorial missions to read some of the pop-up instructions.

    - Download this ZIP file and extract the contents into the directory that has the game's EXE file.
    - Use Nvidia Inspector to add "Warhammer 40K Regicide.exe" to the profile "3D-Hub Player". (For instructions on how to add games to profiles, see this guide)

    Made this fix using DarkStarSword's Unity 4 template

      Tuesday, September 1, 2015

      Super Mega Baseball: Extra Innings

      3DMigoto 3D Vision DX11 Fix

      What this mod does:
      - Fixes water reflection
      - Moves HUD & UI closer to the screen
      - Adds 2 convergence presets to the 'Tab' key

      - Download this ZIP file and extract the contents into the directory "..\Super Mega Baseball Extra Innings\"

      Additional Note:
      - The fix won't be enabled until you go past the main menu (when you start a game).